Below you will find pages that utilize the taxonomy term “Any Edition”
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What Should I Play in Shadowrun?
Books Useful for this article. SR1 Core - PDF SR2 Core SR3 Core - PDF SR4 Core - PDF SR5 Core SR6 Core - PDF This question is more common for new players than most GMs realize. Without classes and sets of specific dynamics to choose from, some players (especially those from games like Dungeons and Dragons) have a hard time understanding what kind of character to put together and that makes character creation overall much more difficult.
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Unusual Rewards for Shadowruns
Books Used in this article. SR3 Core Mr. Johnson’s Little Black Book Shadowrun is a game about high risk and high rewards. Too often we however only see rewards of nuyen. Some Gamemasters stretch their legs and add in things like extra contacts or some exotic ammos, but when was the last time you had something like a program, spell or exotic material for resale? Each of those rewards can lead to more stories and more stories is ALWAYS better!
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Spells - Buying, Learning and Forms
Books Useful for this article. Magic In The Shadows SR3 Core Street Wyld One of the things a lot of people may overlook in Shadowrun is how spells are purchased/learned in game. I think it’s very important to understand that mages and shamans need to get access to either teachers or buying formulas. This can also be an excellent opportunity to bring in new NPCs and teachers. In most games I see a lot of people just spend the karma and poof!
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