Running Divided Assets in Cyberpunk Red
By
- 5 minutes read - 977 wordsMost of you know me as someone who writes things for Shadowrun and Cyberpunk concepts in general. I currently am playing Cyberpunk Red just as often as playing Shadowrun 3rd edition. So I begin to see the tying threads between concepts and stories. A lot of stories in Shadowrun cannot be ported to Cyberpunk. The fantasy element is played pretty often in these stories, but every once in a while it’s left almost entirely out. This gives us the rare opportunity to tell the story in both universes almost entirely unchanged. Divided Assets is one of those adventures.
You can get the full run down on the adventure from my detailed review. I’ll be giving you some stats blocks/arch types you can use for direct replacements that they use in the book. I think this story in general is even more powerful in Cyberpunk Red because it’s a tad more grounded and it’s easier for the players to identify with the kid in question. There is only one mention of magic in the entire adventure, which can be easily replaced with a subdermal tracking chip that the players don’t know about. This conversion is not designed to replace the need for the PDF. It’s an attempt to get more use out of an adventure some may have already and perhaps get people interested in reading Shadowrun adventures! With that, let’s go on with the replacements!
Corporation Swapping
For Shadowrun, Doc Wagon is the Trauma Team of the world. Shawn has a trauma team contract because of his family plan with whatever corp you decide he and his parents are working from. Anytime they speak about Doc Wagon just use Trauma Team instead.
Two other organizations are called in when Shawn is grabbed. First is Lonestar, this is the equivalent of the Night City PD with perhaps a bit less concern for the rules of law. Knight Errant is the step up from LoneStar (They are competing companies but backed by Ares Corp [which is essentially Militech]). When Lonestar fails, Knight Errant moves in. When running this in the time of the Red, use the standard police for any place they talk about Lonestar. Use Militech Soldiers when Knight Errant is talked about. Your players should be near shitting their pants when Knight Errant is brought in.
Vehicle Swaps
The vehicles in this adventure are pretty high end. Part of this adventure is being able to dip your toe into how “the other half” lives.
Eurocar Westwind 2000 - This is a Super Groundcar:
SDP:50
Seats:2
Combat speed:60 MOVE
Narrative Speed:300 MPH/483 KPH
Saab Dynamit 776TI - This is a high performance groundcar
SDP:45
Seats:2
Combat speed:40 MOVE
Narrative Speed: 200 MPH/322 KPH
Leyland Rover Transport Van - Super Armored Transport Van
SDP:100
Seats:20+
Combat speed:30 MOVE
Narrative Speed: 100 MPH / 161 KPH
Honda-GM 3220 ZX Turbo - This is a high performance groundcar
SDP:50
Seats:2
Combat speed:45 MOVE
Narrative Speed: 250 MPH/402 KPH
NPCS
Audrey W. - A media of considerable skill and role ability, she has her own spot on a major TV program
Peter Tomita - A Solo of moderate skill, use BodyGuard pg 413 but give him some Reaction Cyberware.
Jack Drew - A Fixer of Moderate skill
For the security, mix in “Security Officers” pg 415 leading “Security Operatives” pg 413
Net Arches
These are all made via CyberSmily’s Website. This man is a genius and his tools are incredible. I hope to one day be as skilled as Cyber!!
Shining Bright NetArch
A:Password (DV6)
Description: Cyberpunk Red Core Rulebook pg 217
B:File (DV8) - Class Schedules
Description: Cyberpunk Red Core Rulebook pg 217
C:Asp
Description: Cyberpunk Red Core Rulebook pg 206
Programs: Asp (icon: Gold cobra spitting green laser beams)
Cyberpunk Red Core pg 206
D:2xSkunk
Description: Cyberpunk Red Core Rulebook pg 207
Programs
Skunk (icon: Humanoid Skunk)
Cyberpunk Red Core pg 207
Skunk (icon: Humanoid Skunk)
Cyberpunk Red Core pg 207
E:File (DV8) - Student Records
Description: Cyberpunk Red Core Rulebook pg 217
G:2xHellhound
Description: Cyberpunk Red Core Rulebook pg 206
Programs
Hellhound (icon: Flaiming, black metallic wolf with white eyes)
Cyberpunk Red Core pg 206
Hellhound (icon: Flaiming, black metallic wolf with white eyes)
Cyberpunk Red Core pg 206
H:Liche Raven
Description: Cyberpunk Red Core Rulebook pg 207
Programs
Liche (icon: Black robed metallic skeleton)
Cyberpunk Red Core pg 207
Raven (icon: Armored raven wielding a lance)
Cyberpunk Red Core pg 207
I:File (DV8) - Teachers files, this includes homework, grades, etc.
Description: Cyberpunk Red Core Rulebook pg 217
J:Killer
Description: Cyberpunk Red Core Rulebook pg 207
Programs
Killer (icon: Red eyed, robot samurai with katana)
Cyberpunk Red Core pg 207
K:File (DV8) - Administration, bookkeeping, inventory records. This includes home addresses of students, payments made, etc.
Description:Cyberpunk Red Core Rulebook pg 217
**L:**Internal Locks, Doors, Sprinkler system (DV10)
Description: Cyberpunk Red Core Rulebook pg 217
The Brandis NetArch
**A:**Password (DV8)
Description: Cyberpunk Red Core Rulebook pg 207
**B:**Killer
Description: Cyberpunk Red Core Rulebook pg 207
Programs
Killer (icon: Red eyed, robot samurai with katana)
C:Password (DV10)
Description: Cyberpunk Red Core Rulebook pg 207
**D:**Hellhound Killer
Description: Cyberpunk Red Core Rulebook pg 206,207
Programs
Hellhound (icon: Flaiming, black metallic wolf with white eyes)
(500eb x2)
Cyberpunk Red Core pg 206
Killer (icon: Red eyed, robot samurai with katana)
(500eb x2)
Cyberpunk Red Core pg 207
**E:**Password (DV10)
Description: Cyberpunk Red Core Rulebook pg 217
**G:**Dragon
Description: Cyberpunk Red Core Rulebook pg 207
Programs
Dragon (icon: Golden robot dragon)
**H:**Killer
Description: Cyberpunk Red Core Rulebook pg 207
Programs
Killer (icon: Red eyed, robot samurai with katana)
**I:**Control Node (DV10)
Description: Security Control, Camera/Locks/etc
**J:**File (DV10)
Description: All information on those who live within. Names, payment information, etc.
**K:**File (DV10)
Description: Emails from within the compound. This would contain Anna’s schedule as well as how Anna speaks to her security force.