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Gamehole Con 2026

By Dean on October 27, 2026

You have no idea how much it pleases me to be able to report on the various things that happened at Gamehole Con 2026. Each year I get excited and plan around one of the most impressive conventions for its size in the country. 7,000 people come to Gamehole Con to meet their favorite creators, see new products, and listen to seminars given by people who literally founded the games that shaped our hobby. A lot of people go to GenCon to try to meet folks and in general it’s a great convention, but there is something special about Gamehole Con. I run into big names all the time, wandering the halls, meeting fans and the like. It’s wonderful.

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Anne Rice's Immortal Universe Roleplaying Game Review

By Dean on October 20, 2026

While at Gamehole Con, I got the chance to try the new Anne Rice’s Immortal Universe: Interview with the Vampire RPG. This was exciting, as I am a long-time Vampire: The Masquerade player and, honestly, this was the first time playing a game surrounded by vampires that wasn’t in the World of Darkness. When stepping up to play a game like this, however, it immediately begins to play on the ideas you have formed over the years (or in my case, decades) of playing other games. So, let me talk about my experience, how the game plays, and how close I feel it is to the source material.

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New Cosmere Files and 3D Prints

By Dean on October 20, 2026

I’ve been doing a lot of prep work lately (All for Gamehole Con) and in the process I ended up making a pile of new Cosmere files that are worth sharing. This is a collection of Tokens, trackers and reference cards. Rather than just quietly add them to the Cosmere page and hope you notice, I figured a proper post was in order.

Here’s everything new that’s up now.


3D Prints

This is the bulk of what’s new. If you’ve been running the Cosmere RPG at the table, these will give your players a big smile when you toss them various trinkets.

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Ivy and Chrome Review

on July 25, 2026

Ivy and Chrome is a Shadowrun adventure from the dawn of Shadowrun (1st edition). This adventure has a great balance of things to have players do (Magic, Decking, Rigging, Combat, Social) but is also one of the single most unbalanced adventures I have ever personally seen. I think the story has great heart, but it needs a WILD amount of tweaks to keep your players from accidentally wandering into what I can only describe as 2 absolutely apocalyptic battles.

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